Geometry & Shaders – from 3DS Max to Vizard
This PDF guide steps you through the process of exporting your 3DS Max scene into Vizard. The guide teaches you how the best practices for exporting scenes into Vizard binary files (.IVE). The guide also offers pointer for how to configure some basic shaders using a 3DS Max material naming convention.
Go here to download a copy of the Vizard 3DS Max exporter (osgExport).
Go here to download the PDF guide.
Complex Animations – from 3ds Max to Vizard
When exporting a 3ds Max file with the OSG Exporter, by default, only transform based animations (move, rotate, scale) will be exported correctly. In order to use more complex animations with animated meshes you can either use the OSG Sequence Helper or skin the mesh and export it as a Cal3D avatar. This article discusses the pros and cons of each method.
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Light Baking in 3ds Max
Baking refers to using a program such as 3ds Max to create a texture map based on some aspect of the scene. In the video tutorial in this article you'll learn how to bake the lighting, or store precalculated lighting information in a map and then export the model with this information for use in Vizard.
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Anark to Vizard workflow
This article describes how to use Anark to convert a CAD model to a Vizard compatible model format.
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Creating a toon effect in 3ds Max
Watch the video tutorial in this article to learn how to add a black border around a model in 3ds Max, giving it a toon-like appearance. With just a couple short steps you'll be able to add the same effect to your own models.
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Hierarchical Models – from 3ds Max to Vizard
Models that you use in Vizard can have a hierarchy of sub-parts that are linked through parent/child type relationships. In these hierarchical relationships, the child object inherits the transforms of the parent. The video tutorial in this article will guide you through setting up a simple hierarchical model in 3ds Max to manipulating the various sub-parts in Vizard.
Key point covered in this tutorial are
- Creating parent/child relationships in Max using links
- Changing the local origin or pivot point of a sub-part in Max.
- Getting handles to various sub-parts of the model in Vizard and applying transformations to them.
Exporting an Architectural Model from 3ds Max into Vizard
The following video tutorial will guide you through exporting an architectural model with various layers to the compiled OSG format.
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Modelling a simple room using 3ds Max
Use 3ds Max to create a simple model of the interior of a room that you can load in Vizard. To do this yourself all you will need is six pictures of the six faces of the room that you want to replicate in your Vizard virtual world. The video tutorial provided will quide you through creating your room model in Max, exporting the model, and using it in Vizard.
Key points covered in this video tutorial are:
- Setting Max's units of measurement to match with Vizard's.
- Creating a box and flipping the six faces.
- Applying the pictures as textures to the faces.
- Flipping the UV maps of the faces.
- Exporting to .ive, the compiled OSG format.
- Loading the .ive within Vizard.
