FBX Avatar to Vizard

In earlier versions of Vizard, Cal3D exports out of 3ds Max were the only option for a character workflow. As of version 6, Vizard includes the ability to use any FBX avatar. These can come from a variety of sources. In this case, we'll be using a .FBX avatar exported from a program called “Character Creator”.

Importing and Preview Lighting
First, import your avatar into Inspector. This can be done by using Open With... and selecting Vizard 6 Inspector from the list, or by running Vizard 6 Inspector and dragging the avatar's FBX file into the scene.


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Avatar Collisions

This article descibes how to detect collisions on individual body parts of an avatar. Included is some sample code and a short video of this in action.
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MotionBuilder Live Characters (Vizard)

Autodesk MotionBuilder is a powerful character animation and motion editing tool. Live Characters is a connector product to Vizard that allows real-time stream of live actors into Vizard environments. This video tutorial will teach you how to retarget motion data from an animated actor to a character and then stream that data to Vizard.

Key-points covered in this video are:

  • Enabling WorldViz Live Characters within MotionBuilder
  • Optimizing character based on actor data
  • Configuring live stream device into Vizard
  • Sample Vizard script demonstrating how to add Live Characters

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