Lip Syncing with Fuse/Mixamo Avatars

Programs Needed:

Fuse (available for free if you have a Creative Cloud membership, or on Steam)

3DSMax

Cal3D Exporter (available to download from the WorldViz website)

1. Create your model in Fuse

 

2. Go to “File- Animate with Mixamo” or click on “Send to Mixamo”


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Controlling Imported Animantions

The following types of animations can be exported with OSG models from 3ds Max and played in Vizard:

  • Transform:  Animations based on translation, rotation, and scale
  • UV: Animations based on changing texture coordinates
  • OSG sequence: Mesh animations that cycle through a series of saved meshes, one for each frame

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