Cleaning up FBX imports for baking and realtime use
Follow the instructions in this article to clean up FBX models imported into 3ds Max for export to Vizard. These modifications should be made in the order listed: Read more
Materials – from 3ds Max to Vizard
This article explains what materials in 3ds Max carry over into Vizard when using the OSG exporter. OSG is Vizard's native format and supports the most features of any model format in Vizard.
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Complex Animations – from 3ds Max to Vizard
When exporting a 3ds Max file with the OSG Exporter, by default, only transform based animations (move, rotate, scale) will be exported correctly. In order to use more complex animations with animated meshes you can either use the OSG Sequence Helper or skin the mesh and export it as a Cal3D avatar. This article discusses the pros and cons of each method.
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Light Baking in 3ds Max
Baking refers to using a program such as 3ds Max to create a texture map based on some aspect of the scene. Follow the tutorial link in this article to learn techniques for creating complete maps and light maps for your Vizard models.
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Creating a toon effect in 3ds Max
Watch the video tutorial in this article to learn how to add a black border around a model in 3ds Max, giving it a toon-like appearance. With just a couple short steps you'll be able to add the same effect to your own models.
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Hierarchical Models – from 3ds Max to Vizard
Models that you use in Vizard can have a hierarchy of sub-parts that are linked through parent/child type relationships. In these hierarchical relationships, the child object inherits the transforms of the parent. The video tutorial in this article will guide you through setting up a simple hierarchical model in 3ds Max to manipulating the various sub-parts in Vizard.
Key point covered in this tutorial are
- Creating parent/child relationships in Max using links
- Changing the local origin or pivot point of a sub-part in Max.
- Getting handles to various sub-parts of the model in Vizard and applying transformations to them.
Exporting an Architectural Model from 3ds Max into Vizard
The following video tutorial will guide you through exporting an architectural model with various layers to the compiled OSG format.
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Modelling a simple room using 3ds Max
Use 3ds Max to create a simple model of the interior of a room that you can load in Vizard. To do this yourself all you will need is six pictures of the six faces of the room that you want to replicate in your Vizard virtual world. The video tutorial provided will quide you through creating your room model in Max, exporting the model, and using it in Vizard.
Key points covered in this video tutorial are:
- Setting Max's units of measurement to match with Vizard's.
- Creating a box and flipping the six faces.
- Applying the pictures as textures to the faces.
- Flipping the UV maps of the faces.
- Exporting to .ive, the compiled OSG format.
- Loading the .ive within Vizard.

