Storing and Loading Your OSG Export Settings

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OSGExp preset files are a great way to store and share exporter settings for your own use and for sending your export settings to customer support.

To load a settings file, such as this one (wviz_default.OSGExp), make sure you have the latest version of the 3ds Max OSG exporter from the plugin download page, then open up the exporter dialog, load in the preset using the dropdown list in the lower left, and hit OK.

Load Preset

The default file above contains the settings that WorldViz uses internally for most of its projects. Most of the time the only settings that change from project to project are the "Turn Off Lighting" setting (for disabling realtime lights from affecting baked scenes) and the map type and object type filters (the "maps" and "export objects" rollouts).

Saving a preset works the same way. If there is a setting you need to come back to later, use the Save feature to store it with your project files.

Glossary: Geometry in 3ds Max


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Basic Terms

Vertex:
An individual coordinate in 3D space, represented by a dot.
selection_vertex

glossary_vertex_short

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Controlling Imported Animantions

The following types of animations can be exported with OSG models from 3ds Max and played in Vizard:

  • Transform: ¬†Animations based on translation, rotation, and scale
  • UV: Animations based on changing texture coordinates
  • OSG sequence: Mesh animations that cycle through a series of saved meshes, one for each frame

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Cleaning up FBX imports for baking and realtime use

Follow the instructions in this article to clean up FBX models imported into 3ds Max for export to Vizard. These modifications should be made in the order listed: Read more

Complex Animations – from 3ds Max to Vizard

When exporting a 3ds Max file with the OSG Exporter, by default, only transform based animations (move, rotate, scale) will be exported correctly. In order to use more complex animations with animated meshes you can either use the OSG Sequence Helper or skin the mesh and export it as a Cal3D avatar. This article discusses the pros and cons of each method.
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Creating a toon effect in 3ds Max

Watch the video tutorial in this article to learn how to add a black border around a model in 3ds Max, giving it a toon-like appearance. With just a couple short steps you'll be able to add the same effect to your own models.
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Exporting an Architectural Model from 3ds Max into Vizard

The following video tutorial will guide you through exporting an architectural model with various layers to the binary OSG format.
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