Controlling Imported Animantions

The following types of animations can be exported with OSG models from 3ds Max and played in Vizard:

  • Transform: ¬†Animations based on translation, rotation, and scale
  • UV: Animations based on changing texture coordinates
  • OSG sequence: Mesh animations that cycle through a series of saved meshes, one for each frame

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Cleaning up FBX imports for baking and realtime use

Follow the instructions in this article to clean up FBX models imported into 3ds Max for export to Vizard. These modifications should be made in the order listed: Read more

Complex Animations – from 3ds Max to Vizard

When exporting a 3ds Max file with the OSG Exporter, by default, only transform based animations (move, rotate, scale) will be exported correctly. In order to use more complex animations with animated meshes you can either use the OSG Sequence Helper or skin the mesh and export it as a Cal3D avatar. This article discusses the pros and cons of each method.
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Creating a toon effect in 3ds Max

Watch the video tutorial in this article to learn how to add a black border around a model in 3ds Max, giving it a toon-like appearance. With just a couple short steps you'll be able to add the same effect to your own models.
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Exporting an Architectural Model from 3ds Max into Vizard

The following video tutorial will guide you through exporting an architectural model with various layers to the binary OSG format.
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