Glossary: Geometry in 3ds Max


Glossary_header

Basic Terms

Vertex:
An individual coordinate in 3D space, represented by a dot.
selection_vertex

glossary_vertex_short


Edge:
The line between two connected vertices forms an edge.
selection_edge

glossary_edge_short

Face:
An individual facet of a model, made from 3 or more connected vertices.
selection_face

glossary_face_short

Element:
A collection of connected faces.
selection_element

glossary_element_short

Mesh:
All the elements contained within a model.

glossary_mesh_short

Model:
Contains the mesh plus additional associated data for things like animation, physics, and deformation. Normal viewport selection will select at the object level unless
glossary_objects_b

Types of Faces:

Triangle:
A face made up of three connected vertices.
glossary_triangle

Quad:
Short for quadrilateral. A face made up of two combined triangles (4 vertices).
glossary_quad

Polygon:
A multi-sided face made up of any number of triangles. Also sometimes called an n-gon.
glossary_polygon