Glossary: Geometry in 3ds Max
Basic Terms
Vertex:
An individual coordinate in 3D space, represented by a dot.
Edge:
The line between two connected vertices forms an edge.
Face:
An individual facet of a model, made from 3 or more connected vertices.
Element:
A collection of connected faces.
Mesh:
All the elements contained within a model.
Model:
Contains the mesh plus additional associated data for things like animation, physics, and deformation. Normal viewport selection will select at the object level unless
Types of Faces:
Triangle:
A face made up of three connected vertices.
Quad:
Short for quadrilateral. A face made up of two combined triangles (4 vertices).
Polygon:
A multi-sided face made up of any number of triangles. Also sometimes called an n-gon.