# Glossary: Geometry in 3ds Max

## Basic Terms

**Vertex: **

An individual coordinate in 3D space, represented by a dot.

**Edge: **

The line between two connected vertices forms an edge.

**Face: **

An individual facet of a model, made from 3 or more connected vertices.

**Element: **

A collection of connected faces.

**Mesh: **

All the elements contained within a model.

**Model: **

Contains the mesh plus additional associated data for things like animation, physics, and deformation. Normal viewport selection will select at the object level unless

## Types of Faces:

**Triangle:**

A face made up of three connected vertices.

**Quad:**

Short for quadrilateral. A face made up of two combined triangles (4 vertices).

**Polygon: **

A multi-sided face made up of any number of triangles. Also sometimes called an n-gon.