PBR Workflow: Tools, Resources and Additional Reading

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An Industry-Wide Revolution

The addition of physically based rendering to WorldViz products brings us into the fold of an industry-wide revolution in artist workflows. Physically based rendering has a few new concepts and methods compared to older methods, as well as some amazing new capabilities that simplify artist workflows an make sure that once an asset has been made once, it can be used anywhere without having to retouch the source files. This is a list of tools and resources to help you on your way.

Krzysztof Narkowicz's Interactive PBR Example

The most intuitive way to get a feel for the capabilities of a shader is often to simply mess around with some sliders and see how it responds. Krzysztof Narkowicz's embedded below from Shadertoy does just that, and even includes a realtime display of what's going on at the microsurface level.


Permalink: https://www.shadertoy.com/view/4sSfzK
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Underwater Effect

The example script in this article simulates the type of visual distortion that occurs in an underwater scene. It uses a custom post-process effect created using Vizard's vizfx.postprocess library and GLSL (OpenGL shading language).
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