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	<title>WorldViz Knowledge Base</title>
	<link>http://kb.worldviz.com</link>
	<description></description>
	<lastBuildDate>Tue, 17 Jan 2012 22:13:26 +0000</lastBuildDate>
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	<language>en</language>
	
	<item>
		<title>Cleaning up FBX imports for baking and realtime use</title>
		<description><![CDATA[Follow the instructions in this article to clean up FBX models imported into 3ds Max for export to Vizard.]]></description>
		<link>http://kb.worldviz.com/articles/1709?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=cleaning-up-fbx-imports-for-baking-and-realtime-use</link>
			</item>
	<item>
		<title>PyQt</title>
		<description><![CDATA[PyQt is a Python wrapper around the cross-platform Qt application framework.  This post describes how to install PyQt with Vizard. It also includes a sample script showing how to embed the Vizard graphics window inside a PyQt application.]]></description>
		<link>http://kb.worldviz.com/articles/1666?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=pyqt</link>
			</item>
	<item>
		<title>Using Excel Files in Vizard</title>
		<description><![CDATA[With the xlrd and xlwt Python Addon libraries you can easily read and write directly to Excel files (.xls) from Vizard. For complete documentation and examples on using these libraries go to http://www.python-excel.org/ ]]></description>
		<link>http://kb.worldviz.com/articles/1660?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-excel-files-in-vizard</link>
			</item>
	<item>
		<title>Sensory Latency and glFinish</title>
		<description><![CDATA[This article discusses the factors that contribute to overall sensor latency and the importance of turning on glFinish in the Vizard script to reduce render latency.]]></description>
		<link>http://kb.worldviz.com/articles/1650?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sensory-latency-and-glfinish</link>
			</item>
	<item>
		<title>Syncing Vizard projects across a cluster</title>
		<description><![CDATA[Cluster applications require that all clients have resources stored in the same path as the master. An easy way to sync Vizard's project folders across a cluster of computers is with SyncToy, a free Microsoft utility.]]></description>
		<link>http://kb.worldviz.com/articles/1601?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=syncing-vizard-projects-across-a-cluster</link>
			</item>
	<item>
		<title>Using the Microsoft Kinect with ICT&#8217;s FAAST and Vizard</title>
		<description><![CDATA[This article describes how to use the Microsoft Kinect with ICT's FAAST and Vizard.]]></description>
		<link>http://kb.worldviz.com/articles/1584?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-the-microsoft-kinect-with-icts-faast-and-vizard</link>
			</item>
	<item>
		<title>Using viztracker module (pre-release)</title>
		<description><![CDATA[Simple viztracker usage
The simplest usage of viztracker is as follows:
import viztrackerviztracker.go()
Internally, the viztracker module will configure your display, tracking devices, and input devices. It sets up a link to the viz.MainView object to control the viewpoint correctly, and will generate hand objects for any devices such as gloves, wands, or clickers.

Controlling viztracker
In general, you should [...]]]></description>
		<link>http://kb.worldviz.com/articles/1517?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-viztracker-module-pre-release</link>
			</item>
	<item>
		<title>Using viztrackersetup (pre-release)</title>
		<description><![CDATA[This article provides instructions for installing and configuring the viztrackersetup utility.
 

Step 1:
Download the utility here: viztrackersetup.exe
Step 2:
Run the EXE and configure your different options, including your display type, tracker type, input type, and avatar type. 
Step 3:
Press "Test Settings" button to launch a simple Vizard test work and verify that your chosen settings work [...]]]></description>
		<link>http://kb.worldviz.com/articles/1508?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-viztrackersetup-pre-release</link>
			</item>
	<item>
		<title>Grabbing with viztracker (pre-release)</title>
		<description><![CDATA[This article shows how to use the set of viztracker tools to configure Vizard for particular hardware configurations using a graphical user interface (GUI) thus avoiding the need to hard-code your scripts for particular types of hardware. You’ll find that this is a technique for handling changes in display devices (e.g., desktop monitor, stereo HMD, [...]]]></description>
		<link>http://kb.worldviz.com/articles/1500?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=grabbing-with-viztracker-pre-release</link>
			</item>
	<item>
		<title>Materials &#8211; from 3ds Max to Vizard</title>
		<description><![CDATA[This article explains what materials in 3ds Max carry over into Vizard when using the OSG exporter. OSG is Vizard's native format and supports the most features of any model format in Vizard.  ]]></description>
		<link>http://kb.worldviz.com/articles/1393?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=materials-from-3ds-max-to-vizard</link>
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