Bringing models from Sketchfab into Vizible and Vizard

With the largest 3D content library available and an ever growing community of users, Sketchfab is an extremely powerful tool for finding 3D models for your project. All of the models in Sketchfab’s library can be downloaded in the glTF format, a new 3D model transmission format that standardizes how 3D content is delivered.


Because Vizard and Vizible support the glTF model format, you can utilize the entire Sketchfab library of models, with 150,000+ free models, licensed under Creative Commons. Here is a quick description of how you can bring Sketchfab models into your scene.


First, go to the Sketchfab website. If you don’t have an account, you’ll have to create one.

Filter your search results for “downloadable”. Most of the models on Sketchfab are free, but a few of them are paid.



On the download window, choose “Autoconverted .glTF” and Sketchfab will download the .glTF file as a zip file that contains a folder of files, including a .gltf file, a .bin file, and a folder of texture files.


At this point you can unzip the downloaded file and bring the glTF model directly into Vizard (or as a converted .glb for Vizible using this tool), although It’s a good idea to check the size and origin point of your model (as well as setup things like lighting and check render stats) in Inspector, a free tool that comes with a download of Vizard.


Open the .glTF file in Inspector by right clicking and choosing “Open with”--> Inspector, which is normally under C:\Program Files\UserName\Vizard6\bin\Inspector.exe).


Follow this link for information on how to adjust your model using Inspector


When you are finished you can go to File-Save and the model will be saved in Vizard/Vizible’s default .osgb format and is ready to add to your scene.

Adding an asset in Vizible


Adding your model in Vizard:


Make sure to save the model into a folder where you also save your Vizard script.


Open Vizard and create a new script by selecting File > New Vizard File and copy the following lines into it: Use .osgb if you’ve saved it out of Inspector, otherwise you’ll use the extension “.gltf” (i.e. vizfx.addChild(‘modelName.gltf’).

import viz

import vizfx



model = vizfx.addChild('modelName.osgb')


For more information on setting up your model in a Vizard scene, see this tutorial.