PBR Workflow: Saving HDR Cube Maps From Inspector
Welcome to Inspector R6
If you've been working with WorldViz products for a while, you may already be aware of our visual editor, Inspector. Inspector allows for the inspection and manipulation of scenes, setting up realtime lighting, particle effects, Level of Detail nodes, and various other options.
New to Inspector in Vizard 6 is the ability to render out High Dynamic Range cube maps that can be processed in external programs for Image Based Lighting in a Physically Based Rendering workflow, such as in commercial tools like Lys, or freeware like IBLBaker.
Inspector is included with all installations of Vizard, and is unrestricted with all licenses including the free mode. If you don't already have a copy of Vizard installed and would like to try Inspector, download the free edition of Vizard here.
Start Inspector and Load the File
To start off, open up inspector from the start menu, then load your environment model using File > Open.
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How to… Work With Realtime Shadow-Casting Lights in Inspector
Vizard R5: Adding realtime light to a scene and enabling shadows.
Sample Files: Realtime Lighting.zip (7.5Mb)
Starting with an unlit scene in Inspector:
- First, Go to Create -> Light -> Directional Light
- Then, in the properties window check the box for "Shadows"
- Next, name the light node so it can be accessed through code
- You can set the angle of the sun node using the rotation controls
- The position of a directional light does not affect its output, but can be used to move the node's icon to a more convenient location.