Inspector: Particle Systems: The Basics
Creating a Particle System in Inspector
A particle system is a special kind of object that spits out particles - thousands of tiny images that float around in your environment based on the rules specified in the system.
Particle systems can be used for a variety of effects such as smoke, exhaust, rain, bubbles, and dust. Particle systems are extremely efficient, allowing the animation of tens of thousands of particles on screen with no perceptible performance hit.
Running Inspector and Creating a Particle System
Open Inspector, either from the Start Menu or from your Vizard install directory's bin folder.
e.g. C:\Program Files\WorldViz\Vizard7\bin
With Inspector open, go to Create > Particle System. The particle system will appear in the Scene Graph, the Viewport, and its settings will appear in the Properties sub-window.
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