Inspector: Particle Systems: The Basics

Creating a Particle System in Inspector

A particle system is a special kind of object that spits out particles - thousands of tiny images that float around in your environment based on the rules specified in the system.

Particle systems can be used for a variety of effects such as smoke, exhaust, rain, bubbles, and dust. Particle systems are extremely efficient, allowing the animation of tens of thousands of particles on screen with no perceptible performance hit.
Animated Object

Running Inspector and Creating a Particle System
Open Inspector, either from the Start Menu or from your Vizard install directory's bin folder.
e.g. C:\Program Files\WorldViz\Vizard7\bin

With Inspector open, go to Create > Particle System. The particle system will appear in the Scene Graph, the Viewport, and its settings will appear in the Properties sub-window.

Creating the System

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Inspector: Toggling Animation Auto-Start

"Autoplaying" means that an animation will play as soon as the model is loaded, instead of waiting to be triggered by python code. This tutorial shows how to toggle the autoplaying of animations within Inspector.

Open Inspector, either from the Start Menu or from your Vizard install directory's bin folder.
e.g. C:\Program Files\WorldViz\Vizard7\bin

First you'll need a file that contains some kind of animation. You can download sample files here.

Objects

For this first part, we'll use AnimatedObject.osgb. Downlead sample files.

Animated Object

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