Storing and Loading Your OSG Export Settings

Header_OSGPresets

OSGExp preset files are a great way to store and share exporter settings for your own use and for sending your export settings to customer support.

To load a settings file, such as this one (wviz_default.OSGExp), make sure you have the latest version of the 3ds Max OSG exporter from the plugin download page, then open up the exporter dialog, load in the preset using the dropdown list in the lower left, and hit OK.

Load Preset

The default file above contains the settings that WorldViz uses internally for most of its projects. Most of the time the only settings that change from project to project are the "Turn Off Lighting" setting (for disabling realtime lights from affecting baked scenes) and the map type and object type filters (the "maps" and "export objects" rollouts).

Saving a preset works the same way. If there is a setting you need to come back to later, use the Save feature to store it with your project files.