Polhemus Plug-in for Motionbuilder
Autodesk MotionBuilder is a powerful character animation and motion editing tool. Use the Polhemus Liberty or Patriot to stream data from a live actor into MotionBuilder. This video tutorial will teach you how to map the tracking data being streamed by your Polhemus device onto a MotionBuilder actor, and then animate the actor. Also included is a video showing a user with Polhemus Liberty sensors animating a character in Vizard.
Key steps covered in this tutorial are:
- Adding the Polhemus device in Motionbuilder to bring in tracking data.
- Adding a standing or seated actor to the scene. The following link will provide you with a fbx file of a seated actor.
- Translating the Polhemus root to match any offset of the Polhemus Transmitter from the ground.
- Recording the user T-pose.
- Scaling, translating, and rotating the actor to match the Polhemus markers.
- Adding a fake hip marker. This is necessary if you are not going to have a sensor on the hip.
- Creating a marker set to link the markers to the actor's body parts.
- Real-time animating the actor

