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	<title>WorldViz Knowledge Base &#187; texture</title>
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		<title>Skydomes and the OSG Background Map Export Setting</title>
		<link>https://kb.worldviz.com/articles/2490?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=skydomes-and-the-background-map-export-setting</link>
		<comments>https://kb.worldviz.com/articles/2490#comments</comments>
		<pubDate>Sun, 30 Jul 2017 05:03:59 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[artflow]]></category>
		<category><![CDATA[background map]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[OSG]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[skydome]]></category>
		<category><![CDATA[texture]]></category>

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		<description><![CDATA[Many scenes benefit from having a skydome in the background - an image of a sky that replaces the flat background color of a scene. The easiest way to do this with an OSG Export is to take advantage of the exporter's "Background Map" feature. This feature automatically generates an infinitely distant skydome that will [&#8230;]]]></description>
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		<title>What is&#8230; Textures.com?</title>
		<link>https://kb.worldviz.com/articles/2357?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-textures-com</link>
		<comments>https://kb.worldviz.com/articles/2357#comments</comments>
		<pubDate>Thu, 06 Jul 2017 23:50:36 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[What Is ... ?]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[stock resources]]></category>
		<category><![CDATA[texture]]></category>

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		<description><![CDATA[Textures.com, formerly CGTextures.com, is a subscription based stock resource website for texture maps. Depending on the subscription level, the user has a certain number of credits per month to use on textures. There is also a free option with a small number of credits that regenerate on a daily basis. The textures are royalty free [&#8230;]]]></description>
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		<title>Embedding resources in scripts</title>
		<link>https://kb.worldviz.com/articles/878?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=embedding-resources-in-scripts</link>
		<comments>https://kb.worldviz.com/articles/878#comments</comments>
		<pubDate>Fri, 15 May 2009 19:36:40 +0000</pubDate>
		<dc:creator><![CDATA[farshid]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[data buffer]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/wordpress/?p=878</guid>
		<description><![CDATA[This article describes how to embed certain texture and model resources within your script. Using this technique allows you to distribute or move your script to different locations without needing to worry about copying any resources along with it.]]></description>
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		<title>Display background texture</title>
		<link>https://kb.worldviz.com/articles/813?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=display-texture-in-background</link>
		<comments>https://kb.worldviz.com/articles/813#comments</comments>
		<pubDate>Wed, 13 May 2009 02:17:51 +0000</pubDate>
		<dc:creator><![CDATA[farshid]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[render node]]></category>
		<category><![CDATA[texture]]></category>

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		<description><![CDATA[Vizard provides the option of changing the background color of the scene, but some users need the ability to display an image instead of a single color. This article describes how to replace the background color of your scene with any texture object, including images and videos.]]></description>
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