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	<title>WorldViz Knowledge Base &#187; Inspector</title>
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		<title>PBR Workflow: Saving HDR Cube Maps From Inspector</title>
		<link>https://kb.worldviz.com/articles/2925?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pbr-workflow-saving-an-hdr-cube-maps-from-inspector</link>
		<comments>https://kb.worldviz.com/articles/2925#comments</comments>
		<pubDate>Tue, 07 Aug 2018 01:20:22 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[PBR / Physically Based Rendering]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[gltf]]></category>
		<category><![CDATA[ibl]]></category>
		<category><![CDATA[image based lighting]]></category>
		<category><![CDATA[Inspector]]></category>
		<category><![CDATA[lighting]]></category>
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		<description><![CDATA[Welcome to Inspector R6 If you've been working with WorldViz products for a while, you may already be aware of our visual editor, Inspector. Inspector allows for the inspection and manipulation of scenes, setting up realtime lighting, particle effects, Level of Detail nodes, and various other options. New to Inspector in Vizard 6 is the [&#8230;]]]></description>
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		<title>How to&#8230; Work With Realtime Shadow-Casting Lights in Inspector</title>
		<link>https://kb.worldviz.com/articles/2321?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-work-with-realtime-shadow-casting-lights-in-inspector</link>
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		<pubDate>Mon, 08 May 2017 21:15:29 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Inspector]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[Vizard R5]]></category>

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		<description><![CDATA[Vizard R5: Adding realtime light to a scene and enabling shadows. Sample Files: Realtime Lighting.zip (7.5Mb) Starting with an unlit scene in Inspector: - First, Go to Create -> Light -> Directional Light - Then, in the properties window check the box for "Shadows" - Next, name the light node so it can be accessed [&#8230;]]]></description>
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