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	<title>WorldViz Knowledge Base &#187; Scripts</title>
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		<title>Arduino Support in Vizard</title>
		<link>http://kb.worldviz.com/articles/3424?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=arduino-support-in-vizard</link>
		<comments>http://kb.worldviz.com/articles/3424#comments</comments>
		<pubDate>Wed, 17 Mar 2021 18:20:30 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Third Party Hardware]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3424</guid>
		<description><![CDATA[By Jeff Loomis and Sado Rabaudi Arduino uses its own language which is similar to C++. Instead, Python can be used and the easiest way to do that is having the board and Python communicate with the Firmata protocol. pyfirmata installs directly in the package manager. There's a lot of information on working with Arduino [&#8230;]]]></description>
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		<title>How to use the Arc Teleport in Vizard</title>
		<link>http://kb.worldviz.com/articles/3409?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-use-the-arc-teleport-in-vizard</link>
		<comments>http://kb.worldviz.com/articles/3409#comments</comments>
		<pubDate>Thu, 14 Jan 2021 19:34:14 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[arc teleport]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3409</guid>
		<description><![CDATA[Vizard 7 now includes the ability to move through VR using the “arc teleport” method, as well as “snap rotation” for rotating. This is an effective way to navigate large spaces while eliminating any motion sickness associated with smooth movement using a controller. If a target is valid, you will see a green “arc” project [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Connecting Vizard to BIOPAC AcqKnowledge</title>
		<link>http://kb.worldviz.com/articles/3380?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=connecting-vizard-to-biopac-acqknowledge</link>
		<comments>http://kb.worldviz.com/articles/3380#comments</comments>
		<pubDate>Mon, 13 Jul 2020 20:24:15 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[acqknowledge]]></category>
		<category><![CDATA[biopac]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3380</guid>
		<description><![CDATA[By Jeff Loomis BIOPAC provides a large range of monitoring devices for detecting physical or physiological changes over time. The BIOPAC virtual reality platform provides: Controlled and replicative experimental setups Manipulation of the environment (and avatars) that would be impossible or prohibitively expensive in the real world Synchronization of the events from the virtual world [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How to Setup an Eye Tracking Experiment using the WorldViz VR Eye Tracking Analytics Lab</title>
		<link>http://kb.worldviz.com/articles/3369?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-setup-an-eye-tracking-experiment-using-the-worldviz-vr-eye-tracking-analytics-lab</link>
		<comments>http://kb.worldviz.com/articles/3369#comments</comments>
		<pubDate>Mon, 13 Jul 2020 19:51:15 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[eye tracking]]></category>
		<category><![CDATA[eye tracking experiment]]></category>
		<category><![CDATA[eyetracking]]></category>
		<category><![CDATA[vive pro eye]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3369</guid>
		<description><![CDATA[&#160; This article will introduce you to the most important features of the WorldViz VR Eye Tracking Analytics Lab and show you how you can easily modify the included template to use your own 3D assets. Once set up, you can collect eye tracking data related to your 3D assets such as number of fixations [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Controlling Imported Animantions</title>
		<link>http://kb.worldviz.com/articles/2087?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=controlling-imported-animantions</link>
		<comments>http://kb.worldviz.com/articles/2087#comments</comments>
		<pubDate>Wed, 05 Oct 2016 07:35:17 +0000</pubDate>
		<dc:creator><![CDATA[jeff]]></dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[vizard]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=2087</guid>
		<description><![CDATA[The following types of animations can be exported with OSG models from 3ds Max and played in Vizard: Transform:  Animations based on translation, rotation, and scale UV: Animations based on changing texture coordinates OSG sequence: Mesh animations that cycle through a series of saved meshes, one for each frame Open the model in Inspector to [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Underwater Effect</title>
		<link>http://kb.worldviz.com/articles/1932?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=underwater-effect</link>
		<comments>http://kb.worldviz.com/articles/1932#comments</comments>
		<pubDate>Wed, 28 Nov 2012 00:10:56 +0000</pubDate>
		<dc:creator><![CDATA[jeff]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1932</guid>
		<description><![CDATA[The example script in this article simulates the type of visual distortion that occurs in an underwater scene. It uses a custom post-process effect created using Vizard's vizfx.postprocess library and GLSL (OpenGL shading language). Refer to the vizfx.postprocess documention in the Vizard Help for a description of all Vizard's built-in effects. The documentation also shows [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Launching scripts from the command line</title>
		<link>http://kb.worldviz.com/articles/1106?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=launching-scripts-from-the-command-line</link>
		<comments>http://kb.worldviz.com/articles/1106#comments</comments>
		<pubDate>Thu, 18 Jun 2009 20:00:39 +0000</pubDate>
		<dc:creator><![CDATA[farshid]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[command line]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1106</guid>
		<description><![CDATA[This article describes how to launch Vizard scripts using the command line. Running scripts from the command line allows you automate the execution of your scripts using 3rd party apps. Using the command line also enables you to pass arguments to your script, allowing you to change the behavior without modifying the script.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to the ARToolKit plug-in</title>
		<link>http://kb.worldviz.com/articles/1076?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introduction-to-the-artoolkit-plug-in</link>
		<comments>http://kb.worldviz.com/articles/1076#comments</comments>
		<pubDate>Wed, 10 Jun 2009 19:58:45 +0000</pubDate>
		<dc:creator><![CDATA[farshid]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[ARToolKit]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1076</guid>
		<description><![CDATA[This plug-in provides support for the ARToolKit Professional library by ARToolworks.  It allows for the tracking of image and matrix based markers using a standard webcam.  Vizard can then render models and combine them with video captured from the webcam.  Vizard uses the position and orientation of the markers for placing these models in the AR scene.  The video tutorial in this article shows a short demo of this in action and then steps through the basic code for tracking a marker and linking a model to it.]]></description>
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		<title>Lens Correction</title>
		<link>http://kb.worldviz.com/articles/1044?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lens-correction</link>
		<comments>http://kb.worldviz.com/articles/1044#comments</comments>
		<pubDate>Tue, 26 May 2009 23:56:28 +0000</pubDate>
		<dc:creator><![CDATA[farshid]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[HMD]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1044</guid>
		<description><![CDATA[Vizard can perform lens correction on the output image to account for distorted displays, such as HMDs.  This article contains a short video showing a scene with and without lens correction.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Embedding resources in scripts</title>
		<link>http://kb.worldviz.com/articles/878?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=embedding-resources-in-scripts</link>
		<comments>http://kb.worldviz.com/articles/878#comments</comments>
		<pubDate>Fri, 15 May 2009 19:36:40 +0000</pubDate>
		<dc:creator><![CDATA[farshid]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[data buffer]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/wordpress/?p=878</guid>
		<description><![CDATA[This article describes how to embed certain texture and model resources within your script. Using this technique allows you to distribute or move your script to different locations without needing to worry about copying any resources along with it.]]></description>
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