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		<title>Cleaning up FBX imports for baking and realtime use</title>
		<link>http://kb.worldviz.com/articles/1709?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=cleaning-up-fbx-imports-for-baking-and-realtime-use</link>
		<comments>http://kb.worldviz.com/articles/1709#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:06:40 +0000</pubDate>
		<dc:creator>jeff</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[FBX]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1709</guid>
		<description><![CDATA[Follow the instructions in this article to clean up FBX models imported into 3ds Max for export to Vizard.]]></description>
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		<title>Materials &#8211; from 3ds Max to Vizard</title>
		<link>http://kb.worldviz.com/articles/1393?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=materials-from-3ds-max-to-vizard</link>
		<comments>http://kb.worldviz.com/articles/1393#comments</comments>
		<pubDate>Wed, 22 Sep 2010 01:22:07 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[OSG]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1393</guid>
		<description><![CDATA[This article explains what materials in 3ds Max carry over into Vizard when using the OSG exporter. OSG is Vizard's native format and supports the most features of any model format in Vizard.  ]]></description>
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		<title>SketchUp to Vizard</title>
		<link>http://kb.worldviz.com/articles/1413?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sketchup-to-vizard</link>
		<comments>http://kb.worldviz.com/articles/1413#comments</comments>
		<pubDate>Sat, 11 Sep 2010 00:16:43 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Collada]]></category>
		<category><![CDATA[SketchUp]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1413</guid>
		<description><![CDATA[Google SketchUp is the new 3D Design tool that has made headlines around the world.

The keyword with SketchUp is SIMPLE and the principal on which the software is based. SketchUp was created by a pair of college students who wanted 3D design and visualization software that could be used by everyone. They certainly delivered on that promise.]]></description>
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		<title>Complex Animations &#8211; from 3ds Max to Vizard</title>
		<link>http://kb.worldviz.com/articles/1233?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=complex-animations-from-3ds-max-to-vizard</link>
		<comments>http://kb.worldviz.com/articles/1233#comments</comments>
		<pubDate>Fri, 31 Jul 2009 18:12:28 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1233</guid>
		<description><![CDATA[When exporting a 3ds Max file with the OSG Exporter, by default, only transform based animations (move, rotate, scale) will be exported correctly.  In order to use more complex animations with animated meshes you can either use the OSG Sequence Helper or skin the mesh and export it as a Cal3D avatar.  This article discusses the pros and cons of each method.]]></description>
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		<title>Light Baking in 3ds Max</title>
		<link>http://kb.worldviz.com/articles/1222?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=light-baking-in-3ds-max</link>
		<comments>http://kb.worldviz.com/articles/1222#comments</comments>
		<pubDate>Thu, 30 Jul 2009 20:14:49 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>

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		<description><![CDATA[Baking refers to using a program such as 3ds Max to create a texture map based on some aspect of the scene. Follow the tutorial link in this article to learn techniques for creating complete maps and light maps for your Vizard models.]]></description>
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		<title>Anark to Vizard workflow</title>
		<link>http://kb.worldviz.com/articles/1187?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=worldviz-anark-to-vizard-workflow</link>
		<comments>http://kb.worldviz.com/articles/1187#comments</comments>
		<pubDate>Thu, 16 Jul 2009 16:46:32 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Anark]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[Collada]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1187</guid>
		<description><![CDATA[This article describes how to use Anark to convert a CAD model to a Vizard compatible model format.]]></description>
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		<title>Creating a toon effect in 3ds Max</title>
		<link>http://kb.worldviz.com/articles/1174?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=creating-a-toon-effect-in-3ds-max</link>
		<comments>http://kb.worldviz.com/articles/1174#comments</comments>
		<pubDate>Mon, 06 Jul 2009 21:28:51 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1174</guid>
		<description><![CDATA[Watch the video tutorial in this article to learn how to add a black border around a model in 3ds Max, giving it a toon-like appearance.   With just a couple short steps you'll be able to add the same effect to your own models.]]></description>
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		<title>Hierarchical Models &#8211; from 3ds Max to Vizard</title>
		<link>http://kb.worldviz.com/articles/1157?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=hierarchical-models-from-3ds-max-to-vizard</link>
		<comments>http://kb.worldviz.com/articles/1157#comments</comments>
		<pubDate>Mon, 29 Jun 2009 20:18:22 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1157</guid>
		<description><![CDATA[Models that you use in Vizard can have a hierarchy of sub-parts that are linked through parent/child type relationships. In these hierarchical relationships, the child object inherits the transforms of the parent.  The video tutorial in this article will guide you through setting up a simple hierarchical model in 3ds Max to manipulating the various sub-parts in Vizard.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Exporting an Architectural Model from 3ds Max into Vizard</title>
		<link>http://kb.worldviz.com/articles/1054?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=exporting-an-architectural-model-from-3ds-max-into-vizard</link>
		<comments>http://kb.worldviz.com/articles/1054#comments</comments>
		<pubDate>Thu, 28 May 2009 22:26:54 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[architecture]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1054</guid>
		<description><![CDATA[This article contains a video tutorial that will guide you through exporting an architectural model with various layers to the compiled OSG format.  ]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Modelling a simple room using 3ds Max</title>
		<link>http://kb.worldviz.com/articles/360?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=a-simple-model-of-your-room-from-3ds-max-to-vizard</link>
		<comments>http://kb.worldviz.com/articles/360#comments</comments>
		<pubDate>Fri, 01 May 2009 21:59:23 +0000</pubDate>
		<dc:creator>worldviz</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/wordpress/?p=360</guid>
		<description><![CDATA[Use 3ds Max to create a simple model of the interior of a room that you can load in Vizard.  To do this yourself all you will need is six pictures of the six faces of the room that you want to replicate in your Vizard virtual world.  The video tutorial provided will quide you through creating your room model in Max, exporting the model, and using it in Vizard.]]></description>
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