<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>WorldViz Knowledge Base &#187; Avatars</title>
	<atom:link href="http://kb.worldviz.com/topic/media/avatars-media/feed" rel="self" type="application/rss+xml" />
	<link>http://kb.worldviz.com</link>
	<description>Virtual Reality Software</description>
	<lastBuildDate>Mon, 16 Dec 2024 23:40:39 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8</generator>
	<item>
		<title>Generate Avatar from single image into Vizard using ReadyPlayerMe</title>
		<link>http://kb.worldviz.com/articles/3375?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=generate-avatar-from-single-image-into-vizard-using-readyplayerme</link>
		<comments>http://kb.worldviz.com/articles/3375#comments</comments>
		<pubDate>Mon, 13 Jul 2020 20:02:32 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[ready player me]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3375</guid>
		<description><![CDATA[Video example in Vizard Here are the steps to utilize the “Ready Player Me” avatar heads in Vizard, where you can generate an avatar head from a single selfie (using webcam or upload an image) and download as a .glb file Go here to make your avatar from a single selfie https://readyplayer.me/ Download .glb file [&#8230;]]]></description>
		<wfw:commentRss>http://kb.worldviz.com/articles/3375/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lip Syncing with Fuse/Mixamo Avatars</title>
		<link>http://kb.worldviz.com/articles/3176?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lip-syncing-with-fusemixamo-avatars</link>
		<comments>http://kb.worldviz.com/articles/3176#comments</comments>
		<pubDate>Fri, 15 Feb 2019 17:55:45 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Avatars]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3176</guid>
		<description><![CDATA[Programs Needed: Fuse (available for free if you have a Creative Cloud membership, or on Steam) 3DSMax Cal3D Exporter (available to download from the WorldViz website) 1. Create your model in Fuse &#160; 2. Go to “File- Animate with Mixamo” or click on “Send to Mixamo” &#160; 3. Make sure “Facial Blend Shapes” is enabled and click [&#8230;]]]></description>
		<wfw:commentRss>http://kb.worldviz.com/articles/3176/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to have tracked FBX Avatars in vizconnect using 3DSMax and Mixamo&#8217;s Auto Rigging</title>
		<link>http://kb.worldviz.com/articles/3298?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-have-tracked-fbx-avatars-in-vizconnect-using-3dsmax-and-mixamos-auto-rigging</link>
		<comments>http://kb.worldviz.com/articles/3298#comments</comments>
		<pubDate>Fri, 15 Feb 2019 17:50:09 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Avatars]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3298</guid>
		<description><![CDATA[The Autobiped script was created by Ofer Zelichover and Dan Babcock and it is freely released to Mixamo customers The script will convert any character rigged using Mixamo auto-rigger into a Biped system in 3dsMax If going from Fuse just send to Mixamo and Auto-rig Go to mixamo.com Select “Upload Character” If coming out of [&#8230;]]]></description>
		<wfw:commentRss>http://kb.worldviz.com/articles/3298/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FBX Avatar to Vizard</title>
		<link>http://kb.worldviz.com/articles/3131?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fbx-avatar-to-vizard</link>
		<comments>http://kb.worldviz.com/articles/3131#comments</comments>
		<pubDate>Thu, 06 Dec 2018 21:54:56 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[character creator]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[fbx avatar]]></category>
		<category><![CDATA[fuse]]></category>
		<category><![CDATA[make human]]></category>
		<category><![CDATA[mixamo]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3131</guid>
		<description><![CDATA[In earlier versions of Vizard, Cal3D exports out of 3ds Max were the only option for a character workflow. As of version 6, Vizard includes the ability to use any FBX avatar. These can come from a variety of sources. In this case, we'll be using a .FBX avatar exported from a program called “Character [&#8230;]]]></description>
		<wfw:commentRss>http://kb.worldviz.com/articles/3131/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
