What is… Crazybump?

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Crazybump is a tool that analyzes a source texture such as a diffuse map and attempts to generate additional supplementary maps based on that analysis. It has been in use by numerous professionals in 3d graphics since its beta was first released in 2007.

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Crazybump is especially useful for generating tangent space normal maps, but can be used to create approximate height and specular maps, and a few other types. Many of these types of maps can be slow and difficult to create by hand or with freeware tools.
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Underwater Effect

The example script in this article simulates the type of visual distortion that occurs in an underwater scene. It uses a custom post-process effect created using Vizard's vizfx.postprocess library and GLSL (OpenGL shading language).
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Creating a toon effect in 3ds Max

Watch the video tutorial in this article to learn how to add a black border around a model in 3ds Max, giving it a toon-like appearance. With just a couple short steps you'll be able to add the same effect to your own models.
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