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	<title>WorldViz Knowledge Base &#187; Glossary</title>
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		<title>What is &#8230; PureRef?</title>
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		<pubDate>Sat, 08 Jul 2017 00:39:13 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[What Is ... ?]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[weird artist guy]]></category>

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		<description><![CDATA[Pureref is a image display program designed to streamline the display of an artist's reference images. It is simple and straightforward program that works better than just about anything else for it's intended purpose. In addition to displaying reference material, it can also be used for storyboarding. Pureref is also incredibly cheap to buy, at [&#8230;]]]></description>
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		<title>Glossary: Geometry in 3ds Max</title>
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		<pubDate>Fri, 07 Jul 2017 22:15:25 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[glossary]]></category>

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		<description><![CDATA[Basic Terms Vertex: An individual coordinate in 3D space, represented by a dot. Edge: The line between two connected vertices forms an edge. Face: An individual facet of a model, made from 3 or more connected vertices. Element: A collection of connected faces. Mesh: All the elements contained within a model. Model: Contains the mesh [&#8230;]]]></description>
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		<title>What is&#8230; Textures.com?</title>
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		<pubDate>Thu, 06 Jul 2017 23:50:36 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[What Is ... ?]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[stock resources]]></category>
		<category><![CDATA[texture]]></category>

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		<description><![CDATA[Textures.com, formerly CGTextures.com, is a subscription based stock resource website for texture maps. Depending on the subscription level, the user has a certain number of credits per month to use on textures. There is also a free option with a small number of credits that regenerate on a daily basis. The textures are royalty free [&#8230;]]]></description>
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		<title>What is&#8230; Crazybump?</title>
		<link>http://kb.worldviz.com/articles/2161?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-crazybump</link>
		<comments>http://kb.worldviz.com/articles/2161#comments</comments>
		<pubDate>Tue, 02 May 2017 21:24:10 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[What Is ... ?]]></category>
		<category><![CDATA[Bitmap2Material]]></category>
		<category><![CDATA[content creation]]></category>
		<category><![CDATA[crazybump]]></category>
		<category><![CDATA[normal map]]></category>
		<category><![CDATA[specular map]]></category>
		<category><![CDATA[tool]]></category>

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		<description><![CDATA[Crazybump is a tool that analyzes a source texture such as a diffuse map and attempts to generate additional supplementary maps based on that analysis. It has been in use by numerous professionals in 3d graphics since its beta was first released in 2007. Crazybump is especially useful for generating tangent space normal maps, but [&#8230;]]]></description>
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