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	<title>WorldViz Knowledge Base &#187; water</title>
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		<title>Underwater Effect</title>
		<link>http://kb.worldviz.com/articles/1932?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=underwater-effect</link>
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		<pubDate>Wed, 28 Nov 2012 00:10:56 +0000</pubDate>
		<dc:creator><![CDATA[jeff]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=1932</guid>
		<description><![CDATA[The example script in this article simulates the type of visual distortion that occurs in an underwater scene. It uses a custom post-process effect created using Vizard's vizfx.postprocess library and GLSL (OpenGL shading language). Refer to the vizfx.postprocess documention in the Vizard Help for a description of all Vizard's built-in effects. The documentation also shows [&#8230;]]]></description>
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