<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>WorldViz Knowledge Base &#187; vizard</title>
	<atom:link href="http://kb.worldviz.com/tag/vizard/feed" rel="self" type="application/rss+xml" />
	<link>http://kb.worldviz.com</link>
	<description>Virtual Reality Software</description>
	<lastBuildDate>Mon, 16 Dec 2024 23:40:39 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8</generator>
	<item>
		<title>Bringing models from Sketchfab into Vizible and Vizard</title>
		<link>http://kb.worldviz.com/articles/3338?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bringing-models-from-sketchfab-into-vizible-and-vizard</link>
		<comments>http://kb.worldviz.com/articles/3338#comments</comments>
		<pubDate>Mon, 23 Sep 2019 21:16:15 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gltf]]></category>
		<category><![CDATA[sketchfab]]></category>
		<category><![CDATA[vizard]]></category>
		<category><![CDATA[vizible]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=3338</guid>
		<description><![CDATA[With the largest 3D content library available and an ever growing community of users, Sketchfab is an extremely powerful tool for finding 3D models for your project. All of the models in Sketchfab’s library can be downloaded in the glTF format, a new 3D model transmission format that standardizes how 3D content is delivered. &#160; [&#8230;]]]></description>
		<wfw:commentRss>http://kb.worldviz.com/articles/3338/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Controlling Imported Animantions</title>
		<link>http://kb.worldviz.com/articles/2087?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=controlling-imported-animantions</link>
		<comments>http://kb.worldviz.com/articles/2087#comments</comments>
		<pubDate>Wed, 05 Oct 2016 07:35:17 +0000</pubDate>
		<dc:creator><![CDATA[jeff]]></dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[vizard]]></category>

		<guid isPermaLink="false">http://kb.worldviz.com/?p=2087</guid>
		<description><![CDATA[The following types of animations can be exported with OSG models from 3ds Max and played in Vizard: Transform:  Animations based on translation, rotation, and scale UV: Animations based on changing texture coordinates OSG sequence: Mesh animations that cycle through a series of saved meshes, one for each frame Open the model in Inspector to [&#8230;]]]></description>
		<wfw:commentRss>http://kb.worldviz.com/articles/2087/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
