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	<title>WorldViz Knowledge Base &#187; Vizard R5</title>
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		<title>How to&#8230; Work With Realtime Shadow-Casting Lights in Inspector</title>
		<link>http://kb.worldviz.com/articles/2321?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-work-with-realtime-shadow-casting-lights-in-inspector</link>
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		<pubDate>Mon, 08 May 2017 21:15:29 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Inspector]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[Vizard R5]]></category>

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		<description><![CDATA[Vizard R5: Adding realtime light to a scene and enabling shadows. Sample Files: Realtime Lighting.zip (7.5Mb) Starting with an unlit scene in Inspector: - First, Go to Create -> Light -> Directional Light - Then, in the properties window check the box for "Shadows" - Next, name the light node so it can be accessed [&#8230;]]]></description>
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