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	<title>WorldViz Knowledge Base &#187; shader</title>
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	<description>Virtual Reality Software</description>
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		<title>What is&#8230; Textures.com?</title>
		<link>http://kb.worldviz.com/articles/2357?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-textures-com</link>
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		<pubDate>Thu, 06 Jul 2017 23:50:36 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[What Is ... ?]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[stock resources]]></category>
		<category><![CDATA[texture]]></category>

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		<description><![CDATA[Textures.com, formerly CGTextures.com, is a subscription based stock resource website for texture maps. Depending on the subscription level, the user has a certain number of credits per month to use on textures. There is also a free option with a small number of credits that regenerate on a daily basis. The textures are royalty free [&#8230;]]]></description>
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		<title>Underwater Effect</title>
		<link>http://kb.worldviz.com/articles/1932?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=underwater-effect</link>
		<comments>http://kb.worldviz.com/articles/1932#comments</comments>
		<pubDate>Wed, 28 Nov 2012 00:10:56 +0000</pubDate>
		<dc:creator><![CDATA[jeff]]></dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[water]]></category>

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		<description><![CDATA[The example script in this article simulates the type of visual distortion that occurs in an underwater scene. It uses a custom post-process effect created using Vizard's vizfx.postprocess library and GLSL (OpenGL shading language). Refer to the vizfx.postprocess documention in the Vizard Help for a description of all Vizard's built-in effects. The documentation also shows [&#8230;]]]></description>
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