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	<title>WorldViz Knowledge Base &#187; gltf</title>
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		<title>Bringing models from Sketchfab into Vizible and Vizard</title>
		<link>http://kb.worldviz.com/articles/3338?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bringing-models-from-sketchfab-into-vizible-and-vizard</link>
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		<pubDate>Mon, 23 Sep 2019 21:16:15 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gltf]]></category>
		<category><![CDATA[sketchfab]]></category>
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		<description><![CDATA[With the largest 3D content library available and an ever growing community of users, Sketchfab is an extremely powerful tool for finding 3D models for your project. All of the models in Sketchfab’s library can be downloaded in the glTF format, a new 3D model transmission format that standardizes how 3D content is delivered. &#160; [&#8230;]]]></description>
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		<title>PBR Workflow: Saving HDR Cube Maps From Inspector</title>
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		<comments>http://kb.worldviz.com/articles/2925#comments</comments>
		<pubDate>Tue, 07 Aug 2018 01:20:22 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[PBR / Physically Based Rendering]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[gltf]]></category>
		<category><![CDATA[ibl]]></category>
		<category><![CDATA[image based lighting]]></category>
		<category><![CDATA[Inspector]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[pbr]]></category>
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		<description><![CDATA[Welcome to Inspector R6 If you've been working with WorldViz products for a while, you may already be aware of our visual editor, Inspector. Inspector allows for the inspection and manipulation of scenes, setting up realtime lighting, particle effects, Level of Detail nodes, and various other options. New to Inspector in Vizard 6 is the [&#8230;]]]></description>
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