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	<title>WorldViz Knowledge Base &#187; art</title>
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		<title>Bringing models from Sketchfab into Vizible and Vizard</title>
		<link>http://kb.worldviz.com/articles/3338?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bringing-models-from-sketchfab-into-vizible-and-vizard</link>
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		<pubDate>Mon, 23 Sep 2019 21:16:15 +0000</pubDate>
		<dc:creator><![CDATA[Sado Rabaudi]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gltf]]></category>
		<category><![CDATA[sketchfab]]></category>
		<category><![CDATA[vizard]]></category>
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		<description><![CDATA[With the largest 3D content library available and an ever growing community of users, Sketchfab is an extremely powerful tool for finding 3D models for your project. All of the models in Sketchfab’s library can be downloaded in the glTF format, a new 3D model transmission format that standardizes how 3D content is delivered. &#160; [&#8230;]]]></description>
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		<title>Baking Lighting in 3ds Max: A General Overview, Part 2</title>
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		<comments>http://kb.worldviz.com/articles/2864#comments</comments>
		<pubDate>Sat, 09 Dec 2017 00:27:33 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Materials]]></category>
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		<category><![CDATA[art]]></category>
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		<category><![CDATA[baking]]></category>
		<category><![CDATA[lighting]]></category>

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		<description><![CDATA[Baking in Max can be a daunting process. Last time, in Part 1 we talked about what you need to get started, options for renderers, a few of the different kinds of bakes you can do, plus how and why to do test renders. Part 2 This time, in Part 2, we go into the [&#8230;]]]></description>
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		<title>Baking Lighting in 3ds Max: A General Overview, Part 1</title>
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		<pubDate>Sat, 09 Dec 2017 00:15:17 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[3ds Max]]></category>
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		<category><![CDATA[render to texture]]></category>

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		<description><![CDATA[Baking in Max can be a daunting process. There are numerous choices, and it may be unclear what is going to give the ideal results. This guide gives a general overview of the process to take your work from an unbaked model to final baked scene. Part 1 In this first section, we talk about [&#8230;]]]></description>
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		<title>What is &#8230; PureRef?</title>
		<link>http://kb.worldviz.com/articles/2460?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-pureref</link>
		<comments>http://kb.worldviz.com/articles/2460#comments</comments>
		<pubDate>Sat, 08 Jul 2017 00:39:13 +0000</pubDate>
		<dc:creator><![CDATA[Mike Nicolayeff]]></dc:creator>
				<category><![CDATA[Art Workflow]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[What Is ... ?]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[weird artist guy]]></category>

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		<description><![CDATA[Pureref is a image display program designed to streamline the display of an artist's reference images. It is simple and straightforward program that works better than just about anything else for it's intended purpose. In addition to displaying reference material, it can also be used for storyboarding. Pureref is also incredibly cheap to buy, at [&#8230;]]]></description>
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