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	<title>WorldViz Knowledge Base &#187; animation</title>
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		<title>Controlling Imported Animantions</title>
		<link>http://kb.worldviz.com/articles/2087?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=controlling-imported-animantions</link>
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		<pubDate>Wed, 05 Oct 2016 07:35:17 +0000</pubDate>
		<dc:creator><![CDATA[jeff]]></dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[vizard]]></category>

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		<description><![CDATA[The following types of animations can be exported with OSG models from 3ds Max and played in Vizard: Transform:  Animations based on translation, rotation, and scale UV: Animations based on changing texture coordinates OSG sequence: Mesh animations that cycle through a series of saved meshes, one for each frame Open the model in Inspector to [&#8230;]]]></description>
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