Light Baking in 3ds Max

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Baking refers to using a program such as 3ds Max to create a texture map based on some aspect of the scene. Follow the tutorial link in this article to learn techniques for creating complete maps and light maps for your Vizard models.

Realistic lighting is difficult to achieve in real-time, and when it is, it takes a lot of processing power. By letting 3ds Max calculate realistic lighting before hand on all non-moving (static) objects, none of that processing has to be done in real-time and the graphics card can display complex scenes with a higher frame rate. Moving objects (dynamic objects), however, still have to be lit by real-time lights.

The Vizard - 3ds Max worklow tutorial covers the following topics:

  • Render to Texture
  • Complete Maps
  • Light Maps
  • Export Settings
  • Examining the Export with Inspector